The player character starts off on a nautiloid. When combat has taken its toll, the player can make camp, which expands over time as more companions are recruited. Many other Dungeons & Dragons systems are implemented, such as rolling for initiative and death saving throws, imposing advantage or disadvantage, and being in difficult terrain. In combat, the player can interact with the environment with standard actions (as well as bonus actions), such as attack, hide, or shoving a creature. The game takes characters from levels 1 to 12. The game has a tutorial system to introduce the players to the basic mechanics. If an 'Origins' character is not selected, they may still be available as a party member. Alternatively, the player can choose an 'Origins' character, which is pre-created. The character also chooses a background from the standard 5 th-edition list, their ability scores, and skills they are proficient in. The ranger class is largely modified, and some subclasses are essentially new, such as the Wildheart barbarian subclass that replaces the Totem Warrior. The player creates their character, including their race and any class from the Player's Handbook. The non-combat exploration can either be top-down or in third-person view. The companions and origin characters of Baldur's Gate III.īaldur's Gate III is a role-playing game with turn-based combat.